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Course Catalog

UGRD > CS > 460


Topics include segmentation, windows and viewports, clipping, hidden lines, geometric transforms and data structures for memory management and device-independent graphics specifications. The course also considers Raster graphics and the GKS and ACM Core. It covers both the practice of, and the underlying mathematical foundation for, interactive graphics programming. Students need good programming skills and a mastery of linear algebra.

Offered in:

2015 Fall

Section Class Number Weekly Schedule Time Instructor Location
01 5450 TuTh 04:00 PM - 05:15 PM Yu,Lap-Fai M01-0210 More Info