Course Catalog

UGRD > CS > 460

Topics include segmentation, windows and viewports, clipping, hidden lines, geometric transforms and data structures for memory management and device-independent graphics specifications. The course also considers Raster graphics and the GKS and ACM Core. It covers both the practice of, and the underlying mathematical foundation for, interactive graphics programming. Students need good programming skills and a mastery of linear algebra.

Pre Requisites: Pre-req = CS 310 and Math 260

Offered in:

2017 Fall

Section Class Number Schedule/Time Instructor Location
01 7733 TuTh
11:00 - 12:15 pm
Yu,Lap-Fai Y04-4190
Session: Regular
Class Dates: 09/05/2017 - 12/13/2017
Capacity: 21
Enrolled: 13
Status: Open
Credits: 3/3
Class Notes:
Pre Requisites: Pre-req = CS 310 and Math 260
Course Attributes: