UGRD > CS > 460
Topics include segmentation, windows and viewports, clipping, hidden lines, geometric transforms and data structures for memory management and device-independent graphics specifications. The course also considers Raster graphics and the GKS and ACM Core. It covers both the practice of, and the underlying mathematical foundation for, interactive graphics programming. Students need good programming skills and a mastery of linear algebra.
11:00 - 12:15
Class Dates: 09/05/2017
Pre Requisites: Pre-req = CS 310 and Math 260